56 results

  1. In defense of the classic D&D saving throws

    thedwarfdiedagain.blogspot.com

  2. Injury and the Abstract Combat Round

    maziriansgarden.blogspot.com

  3. Low Opinion: Roleplaying Games Are Not Conversations

    torchless.substack.com

  4. Nested Tasks

    knightattheopera.blogspot.com

  5. New School Revolution

    boneboxchant.wordpress.com

  6. Not All Crunch Is the Same

    knightattheopera.blogspot.com

  7. Observations on GNS Simulationism

    www.arkenstonepublishing.net

  8. Phased Real-Time Combat - The Solution You Didn't Know You Needed

    spellsandsteel.blogspot.com

  9. Pleasures of the OSR

    maziriansgarden.blogspot.com

    1. Part 1 - Secrecy and Discovery
    2. Part 2 - Emergent Story and Open Worlds
    3. Part 3 - Overcoming Challenges
  10. Problem-Solving Combat: Breaking the Cage of "Roll Initiative"

    lithyscaphe.blogspot.com

  11. RPG Essentialism & RPG Exceptionalism

    lumpley.games

  12. Roleplaying

    www.youtube.com

  13. Roleplaying Games vs. Storytelling Games

    thealexandrian.net

  14. Seiges & Sappers: the D&D from a parallel universe without Gygax

    www.woodbetween.world

  15. Some Brief Thoughts on Campaign Structures

    thealexandrian.net

  16. Story and Narrative Paradigms in Role-Playing Games

    www.darkshire.net

  17. System Does Matter

    www.indie-rpgs.com

  18. Terminology - Diegetic vs Non Diegetic

    cavegirlgames.blogspot.com

  19. The Dungeon as a Mythic Underworld

    www.philotomy.net

  20. The Motivated Sandbox Search or 'Haystack' Campaign

    monstersandmanuals.blogspot.com

  21. The Reasonable DM

    monstersandmanuals.blogspot.com

  22. The Threefold Model FAQ

    www.darkshire.net

  23. The Two Worlds of RPGs

    knightattheopera.blogspot.com

  24. The Ultimate Guide to 5 Room Dungeons

    www.roleplayingtips.com

  25. Town Mode

    theangrygm.com

    1. Lesson 1: Town with a Capital T
    2. Lesson 2: What Happens in Town Mode