57 results

  1. "What is Role-Playing?" A Different Approach

    deathtrap-games.blogspot.com

  2. A 16 HP Dragon

    www.latorra.org

  3. Advancement and Continuous Play

    dreamingdragonslayer.com

  4. Ambition Levelling

    thepasteldungeon.blogspot.com

  5. Apocalypse World: Crossing the Line

    mightyatom.blogspot.com

  6. Associates vs Parties

    knightattheopera.blogspot.com

  7. Blorb Principles

    idiomdrottning.org

  8. Bounded Player Agency

    deathtrap-games.blogspot.com

  9. Campaigns: Saga vs Episodic - Running RPGs

    www.youtube.com

  10. Conceptual density (or 'What are RPG books *for*, anyway?')

    udan-adan.blogspot.com

  11. Creating A Magic System: “The Case for Levelless Spells”

    signsofthelocust.com

  12. Creating a distributed campaign style

    sirlywhirly.blogspot.com

  13. Decoupling XP and Treasure

    cavegirlgames.blogspot.com

  14. Eight Intangible Tips for Editing Your TTRPG Manuscript

    playfulvoid.game.blog

  15. Fail Forward

    www.runagame.net

  16. Failure, Diegesis & Ability Score Increases

    www.prismaticwasteland.com

  17. Fantasy Heartbreakers

    www.indie-rpgs.com

  18. Fuck Balance

    cavegirlgames.blogspot.com

  19. Fundamental Elements of Simulationist-Immersive Roleplaying

    www.rpg.net

  20. GDS Theory (Threefold Model)

    en.wikipedia.org

  21. GNS Theory

    en.wikipedia.org

  22. GNS and Other Matters of Role-playing Theory

    www.indie-rpgs.com

    1. Introduction
    2. Chapter 1 - Exploration
    3. Chapter 2 - GNS
    4. Chapter 3 - Stance
    5. Chapter 4 - The Basics of Role-Playing Design
    6. Chapter 5 - Role-playing Design and Coherence
    7. Chapter 6 - Actually Playing
    8. Acknowledgements
  23. Game Design 101 - Guns in D&D

    www.youtube.com

  24. Game Mastering Makes No Sense

    theangrygm.com

  25. In Praise of Legwork

    samsorensen.blot.im